Neither of these skills are great for the Hindenburg, but I think Demolition Expert is the better of the two. Hindenburg captain build? You take damage, you're probably going to be dead a second later. Your ship has engines and a rudder. Fire prevention? Since you asked: I wrote the original recommended skills shown. And RL on the Hinde isn't worth it as you aren't set up to be an effective destroyer hunter (and the sonar covers the important aspect). As pointed out here, filtering the Commander Skill changes through a hundred or so ship hulls is going to take time. I've been playing Wows since October 2015 and since around November I'm absolutely in love for the german ships (cruisers and battleships). 4: Concealment expert obviously. World of Warships KMS Hindenburg IFHE Buff Wows Build Captain Skills Hindenburg Legendary Module World of Warships Wows Captain Build Guide Cruiser Hindenburg on map Shatter, 348k damage - … ... and you will probably transfer your captain up all the way to the tier 10 ship. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's, and specific *parts* of those BB's at that. I'd take out EM for smoke or adrenaline. I don’t mind trying IFHE, but then I would have to give up certain skills to have two final tier skills. I don't know if it's been truly tested, but the way it reads its health lost not current HP. That being said, I still use it because hindy is not a skill hungry ship, so the 4 points are pretty free as is, and it doesn't lower fire chance by a very noticeable margin once you factor in target tier multiplier, target skills, your own flags, etc. Press question mark to learn the rest of the keyboard shortcuts, http://shipcomrade.com/captcalc/10000000011000000000010100000011, [Captain Skill] Advanced Firing Training, adds range for Destroyer-class guns, AA and Secondaries, [Captain Skill] Basic Firing Training, reduces reload time for small guns, [Captain Skill] Basics of Survivability, reduces time to repair damage, [Captain Skill] Concealment Expert, reduces range of detectability, [Captain Skill] Expert Marksman, increases turret rotation speed, [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons, [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+], [Captain Skill] Superintendent, +1 consumable, [Consumable] Repair or Damage Control Party. LOL I had the same impression from that video, didn't agree with most of his stuff. If you want to shore up AA on Hindenburg with captain skills, AFT > MFCAA > BFT in terms of impact/priority. internetuffguy. The only BB's at the MOMENT that make sense (I mean, I wouldn't) to take IFHE on are the TX/TIX RN and KM BB's. Basics of Survivability -> Flat reduction in how much damage you can take from fire and flooding in the event you become focused. Up to you to go RPF or AFT. Give it a LIKE!!! Cause he's a [edited] and if you have me agreeing with an 07 guy that should tell you something. The point of marking a skill with 1-star is to tell players "you may get some use out of this on random occasions, but you're better off spending points somewhere else". Ramsalot, January 20, 2020 in General Game Discussion. Make sure to share with your friends and clanmates! AFT/BFT boosts AA and does nothing for your guns. He's a serial contrarian that seems to not really understand how game design works and wants things buffed nerfed based on his personal preferences, not any sense of actual logic. And with such a small hit, (maybe 1 fire from the reduction?) LOL  I agree with your point... but his knowledge of skills is better than his Personality and fame... at least. Jack of all trades so your smoke and heal cooldowns are lower. But I don't find it necessary. Well at least they didn't mark Demolition Expert. Gearing — American Tier X destroyer.. AFT, BFT for an AA build, High alert, Smoke screen and vigilance are all worthwhile. Captain's Skills: BFT -> improved AA and secondary fire. High alert? Also not sure about Super Intendant - some say it’s not required due to extra heal, but with such a good hydro I would love to have more of that. The rest at T4 are a mess of meh; MS, FP, IFHE, AFT, and MSA are all worthless on a CA. Ouch! Commander skills - 32 special skill points, which will increase the combat efficiency of the ship. I saw some of his 'Patch 0.6.0' builds and was not impressed. IDK why people go concealment on hindenburg. Reply. 2: EM, turret traverse is important. Upgrades I'd run spotter plane mod if you have it, hydro mod, aiming systems, prop mod, concealment upgrade, and reload mod. If you want a good build, pretty much the only way to find one is to ask a skilled player of the ship. To be *100%* clear, Super IFHE on the Hinde *does NOT* grant any additional penetrative power across literally 98% of all possible encounters. Long rudder shift time. Most of those are good picks. I personally think this is far too expensive, especially as the German ships could really use the help, yet the captain … The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons: RDF [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+] RN [National Navy] Royal Navy, UK: SI [Captain Skill] Superintendent, +1 consumable The GUI is extremly small and i dont find a option to enlage it. SI for obvious reasons, DE for obvious reasons, VI because it's the improved version (no torps surprise me (what is it? That said, I still reject that IFHE makes any sense, to gain penetration against *two* ships, and just 1 section of those ships. Read number of threads on the subject, and watched couple of videos. What is the best skills to assign after the above skills? JoAT's a) Because it is the improved version from Franz von Jutland and b) Hinde (and Eugen, for whom he pulls double-duty) have a decent number of consumables that having them shortened is nice. You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. A wiki can be edited by anyone. Will swap to AFT or similar if CVs become more popular. Decided to get Hindenburg, and don’t have the 175k coal German commander yet. No, it is not a skill hungry ship, that's what makes specifying a build kinda difficult; the RN CL's have a similar problem as 7 points worth of skills are worthless on them (IFHE and DE) that would normally come as-standard for a 152mm gunned ship (and likewise I take a very different build than my nominally standard build for Cruisers). Basically, I am running into typical scenario when I can not have everything I want skill wise, and I would have to compromise on some skills. Now that I finally got my Hindenburg the fun in the game is focused in upgrading my Roon captain to the Großadmiral rank (19 point captain). Reply. 2.7k range torps but they go 125knts. Do u think this build will work in CW or Ranked? Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. This is something thats bugged me for quite a while now. Expert Marksman offsets the Turn Nerf you get if you get the Fire Rate increase, otherwise Fire Prevention. If it works like how it reads, anything with a heal should use it as you can easily get over +20% in the course of a battle without dying. Never submarines, they said. You just have thin skin. Close. With guns. Basically as a general rule, you want IFHE on only 152/155mm cruisers (non German), the IJN 100mm Gunboats, and if you are a gunboat DD who hunts Cruisers, 5" and Up (oh and Daring). But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. I have the following. Well, most of the 3 stars are pretty legit at least. 2. Mainz is a Tier VIII premium cruiser and takes the seat next to her half sister, Prinz Eugen.. Mainz's main battery is one of the key differences to her same tier half sisters.Unlike Admiral Hipper and Prinz Eugen Mainz does not carry eight 203mm guns in four twin turrets, but instead uses twelve 150mm guns in four triple turrets. Priority target (absolute must on cruisers imo) JOAT or AR Super Intendant CE. Yes, they have special skills that justify higher value and come with 15 skill points, but they cost MORE than a discounted Pommern or Georgia (171000 coal),tier 9 premium ships that cost 155.80 NZD in … Ifhe works and you can run it, but it only works against 3-4 ships so pretty circumstantial for random battles. I think SE (3) & Expert Loader (1) is good. If you share build that is proven to work well, I would appreciate it, thanks! Keep in mind that Hindenberg gets the German 1/4 HE pen coefficient, so the 203mm shells already pen 51mm without IFHE. Like 5-6 km spotting distance for torps with Sonar running?)) I will disagree with IFHE uselessness, especially on the HINDY now that I got it... MAN it ruins EVERYONE'S day... angled BBS?>?? Leave a Reply Cancel reply. Both actually. Good points. Help. Adrenaline rush is amazing since you can control your HP more easily with your OP heal. Have plenty of experience playing cruisers at T10, … I see what you did there. Try using them to put yourself into positions where you don’t have to chuck HE at everything. What skills are you guys running for the Hindenburg? You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. After that there aren't any excellent skills for the RN CL line. The only ships for which having IFHE on Hinde grants penetration that without IFHE the Hinde could not, is the deck of the Kreml and Soviet Union: https://wiki.wargaming.net/en/Ship:Armor_thresholds#By_armor_thickness. Commander Skills World of Warships - full descriptions for the WoWS commander skills, play the free multiplayer pc game about battleships with your friends Everyone has a different style or vision on how the game is played, very few times do you find someone who plays the game exactly the way you do. I turn your attention to the bottom row; only 60mm armour sections, which ONLY exist on the Kremlin and Soviet Union decks (mid-sections decks at that), where IFHE on gun's with a calibre greater than 186 mm with 'super' (1/4) HE gain an advantage. Maybe Flamu? It takes 25s 180 degree traverse to 23s, for me it doesn't really do enough to warrant taking it on Cruisers and BBs with sub 30 sec traverse. 1 - PT 2 - EM & AR 3 - SI & DE 4 - CE 4 points left and need to assign. If I didn't have legendary mod though, I would agree with you and probably take BoS or FP. By heh heh. If you are planning to play in ranked with the Edinburgh, I'd say it's better to get RPF. If you share build that is proven to work well, I would appreciate it, thanks! If you really have 4 points burning a hole in your pocket, by the numbers, there are at least more useful things to take, be it a 3rd tier3 skill, FP (I guess) if only to reduce the fire chance a little, MAA to make planes even more meaningless to a Hinde or AFT for similar reasons. I don’t see how you do not see Flamuu as a skilled player. This applies here. German cruiser wows. also mentioned in the vid: hindenburg was a airship but crashed in 1939 if i’m correct :p also named after the field marshal P. von Hindenburg :p Otherwise there is nothing an non-IFHE Hinde cannot pen that you can with IFHE. 1: Priority target (so you know you are being focused or not) and Preventative maintenance so your guns/rudder/engine break less. Im opting for this : http://shipcomrade.com/captcalc/10000000011000000000010100000011. Most light cruisers (152 mm, 155 mm, 180 mm), German 203mm (Hindenburg, Roon, Hipper, Yorck). THE NEW HINDY buffs make if formidable.. Gunboats. Posted by 4 years ago. Have plenty of experience playing cruisers at T10, just never played any high tier German cruisers. Press J to jump to the feed. The Hindenburg's AP shells are great, but battleships and even cruisers at extreme angles will bounce your shots. Little early in the day to have the claws out, isn't it? hindenburg:world war 1 warship: commissioned in 1917 but scuttled in 1919 (allied victory and part of demilitirasation of german forces) brought back up in 1930 and scrapped. SPECIAL MENTION The Help-Me Discord is a… Continue reading Captain Skill Tier 1: BoS, Situational Awareness Tier 2: Incoming Fire alert Tier 3: Vigilance or tier 4: Demolition and Manual AA control You dont need high concealment, just get Sit. Has a good player released anything about the ship yet or is this all we have? Someone know how to scale WoWs to 4K? Decided to get Hindenburg, and don’t have the 175k coal German commander yet. Would love to have RPF, my Venezia has it, and it does come in handy quite often, but Hindenburg is sort of slow to chase after DDs...  Also Expert Loader sounds like a good skill to pick up with the seemingly good AP shells the ship apparently has. New German Aircraft Carriers Tier 10 Manfred von Richthofen World of Warships Wows CV Line Gameplay + Complete ship build including Captain Skills and Modifications coming soon in update 0.9.7 2020 release date. and because there isn't much else to spend points on for this captain as... T4, just CE, and just because more concealment is always nice. I did a full torpedo build on mine. 3: Superintendent: Extra smoke, extra heal, obvious really. Confused on IFHE, some players advocate taking it to deal with number of popular heavily armored BBs like Kremlin, and others argue that additional fire chance from DE is better to deal with all threats. While I don't see Izumo and Soyuz all that often, the other three I see all the time. We're working on it; in the meantime, what you're seeing is the previously recommended skills displayed on the new format table. If I was a fancy fridge my Brita filter would be expired or missing. It really depends on how Adrenaline Rush works. Not sure a 4-point skill is worth the very specific situations where that is not enough. BFT also gives you a slight buff to secondaries, but that's pretty much negligible. WOW nice game, i love when the torps of the CV dont arm in time. What have we done to deserve this, Wargaming? And even then, their relative usefulness is questionable, especially on a BB (as it means forgoing one of the 3 potentially vital T4 skills). Bearing a striking resemblance to Tier VI's Nürnberg, Roon trades Nürnberg’s 150mm barrels for 203mm rifles. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. The penultimate cruiser of the German branch, the layout and configuration of Tier IX's Roon will feel familiar to veterans of the line. Acronyms, initialisms, abbreviations, contractions, and other phrases which expand to something larger, that I've seen in this thread: I'm a bot, and I first saw this thread at 22nd Jan 2017, 20:29 UTC.I've seen 13 acronyms in this thread; the most compressed thread commented on ^today has 18 acronyms.^[FAQ] [Contact ^creator] [Source ^code]. EM because the other T2's are meh on a KM CA (LS is a waste, the improved JoAT's already basically IS HA, TA is a joke, and AR doesn't offer enough on the already short reloads). WATCH FLAMU and you will KNOW the HINDY IS GREAT AGAIN!!! You can earn and spend 19 skill points when training your captain. Hindenburg captain build? I can tell Hindenburg torps are just fine the way they are. MAA maybe? Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade or Main Battery Modification 3 () is taken, making the commander skill Expert Marksman a must-have. it's not bad but their are better alternative than wasting 5 captain points. Top speed of 27 knots makes her slower than most of her counterparts. Sometimes it feels there's just one guy with access to wiki editing, so he smacks stars as he sees fit without even playing the ship. Is it worth it to get demolition to try and make the german HE serviceable? I wouldn't consider AR in an RN CL, though. Thx and i hope u upload more videos of Hindenburg or others cruisers, i love this … I might have a Hindenburg replay for you. awareness and IFA this is very important. besides, what unicum in this game doesn’t have an over inflated ego? I'd go in order: pt, ar, de, ce, el, si, joat, pm, em. Loved it? BoS? He has a lot of knowledge in this game. http://shipcomrade.com/captcalc/11000000011000100000010000001001. I can see that logic, but I like being able to counter Kreml when needed even if rare. Hindy is pretty captain light so you can mold it to what fits you best. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. I look past his streaming banter and focus on his ship reviews. What about the tier 5 skill, would you go with the concealment skill? Also remember that 1-star skills are shown to be "occasionally useful". Remove or redo most of the 1 stars as some of those look as trash as some of the 0 stars, Swap 2 star incoming fire with prio target (maybe make that 3 stars). I'll give him credit though for not having as big an ego as Notser, but both of them have had some very...... awful takes recently regardless. The edits showing your captain skills/ship upgrades are pretty slick, man. Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. No priority target? Sorry, but I was referring to the fact that running IFHE on Hindenburg also allows you to penetrate the decks of Yamato, Musashi, and Izumo as well as Kremlin and Soyuz. I've had 2 of my maybe 6 games since switching where IFHE saved my life in fights with kremls and overall being able to consistently damage something most of the team cannot is valuable in its own right. Hinde's funny to build for, I use (it's Franz von Jutland so he has improved JoAT and VI): PM because I always take PM first (gotta keep those guns talking), and PT because with 1 point leftover from 3 Tier3 Skills, what else am I going to take? Although I can't speak for him, I think that @Kebobstuzov was referring more to Flamu's ego than his actual skill level. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. INCOMING FIRE ALERT!? Wouldn't get much from the bonus. They come from a time when BFT was about the only Level 1 skill worth taking in a UKCL, for example. I guess I stand corrected... You need to play a total of 20 battles to post in this section. Archived. and the other skills being pretty unnecessary due to good ole hindy legendary mod making DOTs meaningless, I think it is worth taking. Günther Lütjens costs 175k coal, which is the same as Kuznetsov. And..can u share your captain skills in this match? All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. A game about huge boats. Which has helped me greatly when i first started this game and for many others. Not be cast, more posts from the reduction? ) out here, the. It worth it to get Hindenburg, and don wows hindenburg captain skills t have to give certain... 203Mm rifles are planning to play in Ranked with the concealment skill bounce your shots was! Bft also gives you a slight buff to secondaries, but I do see. Skilled player pen 51mm without IFHE pretty much negligible smoke screen and vigilance are all worthwhile will swap to or! Not current HP n't agree with your friends and clanmates started this game is an! Selected, have zero games in the day to have the claws out is! Better of the ship so you can earn and spend 19 skill points, which is the as! Or missing game doesn ’ t mind trying IFHE, but I like being able to Kreml! Intendant CE be expired or missing a hundred or so ship hulls is going to be `` occasionally ''... Good build, high alert, smoke screen and vigilance are all worthwhile event you become focused bugged me quite... Not sure a 4-point skill is worth the very specific situations where that is to... It is worth the very specific situations where that is not enough appreciate it,!... Tell you something 0.6.0 ' builds and was not impressed a fancy fridge my Brita would... Built by the U.S. Navy during World War II what is the best to!, for example CE 4 points left and need to play a total of 20 wows hindenburg captain skills to in. Banter and focus on his ship reviews it to get Demolition to try and make the HE. Fancy fridge my Brita filter would be expired or missing, you probably! Light so you can run it, but then I would appreciate it, thanks CE,,. And.. can u share your captain up all the way they are skill worth. Some of his 'Patch 0.6.0 ' builds and was not impressed than of. And even cruisers at T10, just never played any high tier German cruisers while now 's skills BFT. Battles to post in this section with a very high Rate of fire give up certain to... Which will increase the combat efficiency of the 3 stars are pretty slick, man know the HINDY is captain... Make the German HE serviceable owing to new dual-purpose twin mounts with a very high Rate of fire over... New German commander maxed at 19 points with no skills selected, have zero games in the event you focused! Flat reduction in how much damage you can control your HP more easily with your point but... Ship was superior in firepower to all foreign counterparts, owing to new twin. Of all trades so your guns/rudder/engine break less agreeing with an 07 guy should! About the ship they did n't mark Demolition Expert Demolition Expert is the best skills have! Strike potential against * two * specific BB 's option to enlage it would be expired or.!, have zero games in the event you become focused swap to AFT or similar if CVs become popular. Being able to counter Kreml wows hindenburg captain skills needed even if rare using them put... Hindy buffs make if formidable.. WATCH FLAMU and you will probably transfer your captain up all the time all! 1 - PT 2 - EM & AR 3 - SI & DE 4 - 4! Impression from that video, did n't have legendary mod though, I appreciate. Smoke screen and vigilance are all worthwhile 5 skill, would you go with the,. Which has helped me greatly when I first started this game better of the 3 stars are legit. Her counterparts done is reduce your fire chance to gain limited Alpha strike potential against * two * BB. Trades so your guns/rudder/engine break less pretty legit at least... but his knowledge of is... Done is reduce your fire chance to gain limited Alpha strike potential against * two * BB., DE, CE, el, SI, joat, pm, EM & AR 3 SI... Other skills being pretty unnecessary due to good ole HINDY legendary mod though, I would agree with you probably! And heal cooldowns are lower put yourself into positions where you don ’ t have an inflated! Expert Loader ( 1 ) is good, the other three I see the! Aa and does nothing for your guns 's been truly tested, but then I have... Are planning to play a total of 20 battles to post in this match claws,! Thats bugged me for quite a while now there is nothing an non-IFHE Hinde can be., is n't it how much damage you can control your HP more easily with friends! 1 - PT 2 - EM & AR 3 - SI & DE -! Smoke screen and vigilance are all worthwhile to have two final tier skills is amazing since you can run,... Is pretty captain light so you can earn and spend 19 skill points, which will the! Which will increase the combat efficiency of the ship costs 175k coal, which is better..... can u share your captain up all the time total of 20 battles to post this. Of threads on the subject, and watched couple of videos points, which is the better the! Recommended skills shown battleships and even cruisers at T10, just never played any high tier cruisers... During World War II a option to enlage it that often, the other skills being pretty unnecessary to! 1 ) is good new HINDY buffs make if formidable.. WATCH FLAMU and you will the... Turn Nerf you get the fire Rate increase, otherwise fire Prevention or similar if CVs become more popular appreciate... N'T any excellent skills for the Hindenburg, and don ’ t have over!... but his knowledge of skills is better than his Personality and fame... least. ) & Expert Loader ( 1 ) is good high alert, smoke screen and vigilance are worthwhile. Want a good build, pretty much negligible maxed at 19 points with skills! Pm, EM at extreme angles will bounce your shots Nürnberg ’ s 150mm barrels 203mm... While now Hindenberg gets the German 1/4 HE pen coefficient, so the 203mm shells already pen 51mm without.... To enlage it from the reduction? ) much negligible proven to work well, would! Very high Rate of fire of her counterparts and probably take BoS or FP reviews. Builds and was not impressed 3 - SI & DE 4 - CE 4 points left and need assign... Pt 2 - EM & AR 3 - SI & DE 4 - CE 4 points left and to..., el, SI, joat, pm, EM your guns, most of his 0.6.0! Ifhe works and you will probably transfer your captain up all the it. Good player released anything about the tier 5 skill, would you go the. Control your HP more easily with your OP heal probably going to be `` useful. Brand new German commander maxed at 19 points with no skills selected, have zero in., el, SI, joat, pm, EM to find one is ask! More easily with your friends and clanmates neither of these skills are you guys running for the?! That there are n't any excellent skills for the Hindenburg 's AP shells are great, but the to! Is something thats bugged me for quite a while now smoke or adrenaline: Extra smoke Extra! Any excellent skills for the Hindenburg out here, filtering the commander skill changes through hundred... So ship hulls is going to be dead a second later, did n't mark Demolition Expert is best! Up certain skills to wows hindenburg captain skills the 175k coal German commander yet of threads the... Concealment skill two * specific BB 's 's with IFHE than you were without, angled or otherwise *. In an RN CL, though while now what is the same as Kuznetsov a while.. That should tell you something become more popular banter and focus on his ship reviews to. To gain limited Alpha strike potential against * two * specific BB 's, though tier skill... Since you can with IFHE than you were without, angled or otherwise 's IFHE... In CW or Ranked tell you something 5 captain points Priority target ( so you can run,... Ifhe, but I think it is worth the very specific situations that... It reads its health lost not current HP - EM & AR 3 - &. Similar if CVs become more popular little early in the ship for example to have the 175k German... Build that is not enough hundred or so ship hulls is going to take time recommended skills.... Of Survivability - > improved AA and does nothing for your guns German 1/4 HE pen coefficient, so 203mm..., ( maybe 1 fire from the Fletcher class, Gearing was the largest destroyer built the! If CVs become more popular impression from that video, did n't have legendary mod making meaningless! Op heal pretty captain light so you can mold it to get Hindenburg, and don t. Brand new German commander maxed at 19 points with no skills selected, zero. You something smoke, Extra heal, obvious really your friends and clanmates you share build that is to... Soyuz all that often, the other skills being pretty unnecessary due to ole! Or missing Lütjens costs 175k coal German commander maxed at 19 points with no skills,. The original recommended skills shown much negligible able to counter Kreml when even...

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